“In general, there’s no hard data showing that people who are on Facebook are more or less productive. There is an argument to be made, however, that some Facebook use at work is associated with higher performance: in one study Gloria Mark of UC Irvine showed that Facebook use at work is associated with a more positive mood at the end of the workday.
Read the full story at Quartz.
When Jonathan Young talks about a course, his friends in the Donald Bren School of ICS might think he’s talking about a computer science course, but his teammates would likely assume he’s talking about the golf course. The same is true for Ryan O’Connor. Both Young, a senior majoring in computer science, and O’Connor, a senior majoring in business information management, are members of the men’s golf team — recently crowned “Big West Champs!”
Games transport and transform us, so can they also teach us to be more empathetic? Informatics Professor Josh Tannenbaum has been researching this question for quite some time. “A lot of my work is about how to create experiences of identity transformation and empathy through play,” he says. To further this work, he is teaming up with Heidi McDonald, senior creative director at iThrive Games, to organize UCI’s first Empathy Game Jam.
Esports research and practice will collide in October at UCI’s first Esports Conference. ESC will feature keynotes from top names in the domain, cutting-edge R&D presentations, a collegiate esports match in the UCI Esports arena, and a public festival with vendor booths set up in an open-air, on-campus terrace.
The University of California Irvine (UCI) has begun planning their educational program to bring Korean coaches and players to the United States. Introduced by Constance, the professor broke down their intentions to bring Korean Esports representatives to Irvine to not only teach young Esports student enthusiasts at UCI but also help elongate their Esports careers. Let alone the action, the thought itself is revolutionary. No college nor educational program has yet to really push the fence on bringing Korean representatives to the U.S. to teach students.
Read the full story at Inven Global.
Jose Angel Vargas, a software engineering major set to graduate in 2019, took a few detours on his way to UCI’s Department of Informatics: attending The Art Institute of California, working at Universal Studios and spending four years at a community college. He’s now on a more direct route to future success, having found his calling in the field of software engineering and landing an internship at Taco Bell Corporate. “Software engineering is perfect for me,” says Vargas. He also seems to have found the perfect fit in choosing UCI. “When I walk these grounds,” he says, “it doesn’t feel like I’m limited by anything.”
In the 21th century, you can no longer stay in a single role for your entire career. Gillian Hayes explains what it means to be a lifelong learner and to find one’s way around various environments.
Read the story at BOLD – Blog on Learning and Development.
What do UCI alumni Kevin Mekhitarian, Shary Sajjadi, Justin Turpin and Johnny Zarate all have in common? These four ICS graduates currently work at AutoGravity, the Irvine startup that surpassed 1 million users in November 2017. Founded in 2015 by Andy Hinrichs, Nicholas Stellman and Serge Vartanov, AutoGravity’s car-buying app lets users find a car and dealership and, within minutes, apply for financing and select a lender.
At UCI’s 25th Annual Celebration of Teaching, held on April 26, Informatics Professor Crista Lopes was one of 13 UCI professors to be recognized as a Dean’s Honoree for Excellence in Undergraduate Teaching. Upon learning she had received the award, Lopes, who joined the Donald Bren School of Information and Computer Sciences (ICS) in 2002, says she was “honored and surprised.”
Students had fun stepping into virtual worlds at UCI’s first VRcade event, hosted by the Virtual Reality Development Club (VRDC) in collaboration with UCI Esports. VRDC president Edward Lok says the event, held on April 23 at the Esports Arena, was a “great success,” with approximately 50 people attending throughout the night. “Many students got the chance to try VR for the first time and were completely blown away by it.”